![]() I finally started picking up again recently, and here we are… Basically the increase in workload brought about by the Pandemic just made sitting in front of a computer in my spare time – a misery. But Marmalade got out of the business and I had to move to another SDK, Cocos2d-x, which has taken some time.Ībout this time last year I almost finished the migration after having bitted at it over the previous few years and I was making really good progress until life kicked in and completely floored me when it came to any personal projects and development. Without going too technical, the games are native c++ but in order to reduce the workload for me, I used a thin amount of an SDK called Marmalade to help facilitate the cross platform support that I needed. You will also know of the issues I have had with the SDK that the games are built on. To that end I chose to keep the game look and feel very similar to the original and just apply a light refresh or paint job. ![]() Over the next few days, weeks, year I would release both The Lords of Midnight and Doomdark’s Revenge for iOS, OSX, Android, Amazon Fire, Amazon Underground, Windows, Windows Phone, and Blackberry.Īs you all know the choice to continue the remakes was difficult after the loss of Mike, but in the end I felt the need to keep these games in some way alive on modern devices. 3,287 (or 164 score and 7) days have passed since I released the first version of The Lords of Midnight remakes on the Apple Store. ![]()
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